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Developed a real time interactive XR experience using Unreal Engine on a fast paced, corporate deadline.
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Designed various AR applications to express ideas and present to my team for weekly reviews. Packaged and handed off approved assets to the engineering team for integration.
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Created 3D renderings in Blender, Unity, and Unreal Engine to be displayed on various displays. Tasks included virtual cinematics, materials and texturing using PBR based workflows, Unity scripting and UE blueprints, special effects, character rigging
and animation, and workflows between various software.
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Worked extensively with VFX graph (Unity), Niagara (Unreal Engine), and Particle Systems (Blender) as well as built custom shaders to prototype novel effects that translate across multiple platforms.
By the end of my time there, I was fortunate enough to present one of my high fidelity prototypes to the BMW Board at their yearly conference. I also had the pleasure of being part of signing two novel invention patents that are currently pending.